Spells with Verbal components and related content.
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a CON …
2nd-Circle Divine and Wyrd (Evocation) Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Instantaneous You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The weapon can take any form you choose. When you cast the …
6th-Circle Primordial (Conjuration) Casting Time: 1 action Range: 10 feet Components: V, S Duration: 1 round This spell creates a magical link between a Large or larger nonmagical plant within range and another plant, at any distance, on the same plane of existence. Creatures of the Plant type can’t be …
3rd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up …
3rd-Circle Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a piece of cork) Duration: 1 hour This spell grants the ability to move across any liquid surface (water, acid, mud, snow, quicksand, or lava) as if it were harmless solid ground (creatures crossing molten …
8th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You …
4th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural …
4th-Circle Arcane, Divine, and Wyrd (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute You attempt to send one creature that you can see within range to another plane of existence. The target must succeed …
1st-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a creature that you can see within range. To be affected by this spell, the target must be able to understand at least one language, though it need …