Spells with Verbal components and related content.
3rd-Circle Arcane and Wyrd (Conjuration) Range: 90 feet Components: V, S, M (a rotten egg or several skunk cabbage leaves) Duration: Concentration, up to 1 minute You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is …
5th-Circle Primordial (Conjuration) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least …
9th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: Self Components: V Duration: Instantaneous Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to …
1st-Circle Arcane Ritual (Transmutation) Casting Time: 1 hour Range: 5 feet Components: V, S, M (a life-sized statue, puppet, stuffed animal, or other suitable vessel worth at least 10 gp, which the spell consumes) Duration: Instantaneous As part of this ritual, you imbue your chosen vessel with a spark of …
6th-Circle Divine and Primordial Ritual (Conjuration) Casting Time: 10 minutes Range: 30 feet Components: V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes) Duration: Instantaneous You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and …
1st-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 1 minute Range: 10 feet Components: V, S Duration: Instantaneous All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the creature’s skin has a rough, bark-like appearance, and its AC can’t be less than 16, regardless …
6th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl) Duration: Instantaneous A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a …
1st-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it) Duration: Instantaneous When you cast this spell, choose which of the following effects to create. Create Water. You create up …
1st-Circle Divine (Evocation) Range: Self Components: V, S Duration: Concentration, up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.