Spells with Verbal components and related content.
3rd-Circle Wyrd Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (an apple made of gold worth 5 gp) Duration: 1 hour A Large, quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but …
7th-Circle Arcane (Evocation) Components: V, S, M (a miniature platinum sword with a grip and pommel of copper and zinc worth 250 gp) Duration: Concentration, up to 1 minute When the sword appears, you make two melee spell attacks with the blade, each one against a target of your choice …
2nd-Circle Divine (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You attempt to suppress strong emotions in a group of people. Each Humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a CHA save; a …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled A flame equivalent in brightness to a torch springs from an object that you touch. The effect looks like a regular flame, but it creates …
6th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Components: V, S, M (a lodestone and pinch of dust) Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation …
4th-Circle Divine and Wyrd (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny silver whistle, a piece of bone, and a thread) Duration: 8 hours You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the …
4th-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical …
Divine and Wyrd Cantrip (Divination) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can …
2nd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in tree sap) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it …
3rd-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no …