Spells with Verbal components and related content.
9th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 HP, divided as you choose among any number of creatures that you can see within …
5th-Circle Arcane (Transmutation) Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and …
1st-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: Aberrations, Celestials, …
3rd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a message of twenty-five words or fewer to a creature with whom you are familiar. Regardless of INT and language, the creature …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: 150 feet Components: V, S, M (seven sharp thorns or seven sharpened twigs) Duration: Concentration, up to 10 minutes The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult …
3rd-Circle Arcane and Divine (Divination) Casting Time: 1 action Range: Touch Components: V, S, M (a small clay model of a ziggurat) Duration: 1 hour This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows …
9th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet (30-foot-radius sphere) Components: V, S Duration: Concentration, up to 1 minute Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds visible only to them. Each creature in a 30-foot-radius sphere …
9th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for …
5th-Circle Arcane and Wyrd Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, M (incense or a sacrificial offering appropriate for the entity contacted worth 25 gp, which the spell consumes) Duration: 1 minute You mentally contact a demigod, the spirit of a long-dead sage, or some entity from …
6th-Circle Arcane Ritual (Abjuration) Casting Time: 10 minutes Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, and a silver rod worth at least 10 gp) Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space …