1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of dirt) Duration: 1 hour You touch a creature. Its speed increases by 10 feet and its jump distance is tripled until the spell ends. At Higher Circles. When you cast this spell …
5th-Circle Arcane (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute One creature that you can see must make a WIS save. If you are fighting the creature, it has advantage on the save. On a failed save, the target becomes charmed …
4th-Circle Arcane (Evocation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) Duration: Concentration, up to 1 minute A sphere of shimmering force encloses a creature or object of Large size or smaller within …
2nd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: Concentration, up to 8 hours You suggest a course of activity (limited to a sentence or two) and …
2nd-Circle Arcane (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of spiderweb) Duration: Concentration, up to 1 hour You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for …
8th-Circle Arcane (Abjuration) Range: Self (10-foot-radius sphere) Components: V, S, M (powdered iron or iron filings) Duration: Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned …
4th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 1 minute Creatures of your choice that you can see within range and that can hear you must make a WIS save. A target automatically succeeds on this save if …
6th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Components: V, S, M (a lodestone and pinch of dust) Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. …