Arcane and Divine Cantrip (Evocation) Casting Time: : 1 action Range: Touch Components: V, S, M (a firefly or phosphorescent moss) Duration: 1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot …
5th-Circle Arcane (Illusion) Casting Time: 1 action Range: Self Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals …
2nd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside …
5th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a small block of granite) Duration: Concentration, up to 10 minutes A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and …
Arcane Cantrip (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a DEX save or take 1d6 acid damage. This spell’s damage increases by 1d6 when …
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: Self (15-foot cone) Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Duration: 1 round A dazzling array of flashing, colored light springs from your hand. Roll 8d10 and total the result. This total …
4th-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: 500 feet Components: V Duration: Instantaneous You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one …
7th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange …
5th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose any creature that you can see within range. The target must succeed on a WIS save or be paralyzed for …