1st-Circle Arcane (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its DEX …
3rd-Circle Arcane and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Duration: 8 hours For the duration, you hide a target that you touch from divination magic. The target can …
7th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 100 feet Components: V, S, M (a lodestone and iron filings) Duration: Concentration, up to 1 minute This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored …
5th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can …
9th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet (30-foot-radius sphere) Components: V, S Duration: Concentration, up to 1 minute Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds visible only to them. Each creature in a 30-foot-radius sphere …
4th-Circle Arcane (Divination) Casting Time: 1 action Range: 30 feet Components: V, S, M (a bit of bat fur) Duration: Concentration, up to 1 hour You create an invisible, magical eye within range that hovers in the air for the duration. You mentally receive visual information from the eye, which …
5th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a CON save. A creature takes 8d8 cold …
3rd-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd circle or lower on the target ends. For each spell of 4th circle or higher on the target, make an ability check using …
1st-Circle Arcane (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of mercury) Duration: 1 hour This spell creates a circular, horizontal plane of force 3 feet in diameter and 1 inch thick that floats 3 feet above the ground in an unoccupied space of …
3rd-Circle Arcane (Transmutation) Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage …