Spells with Verbal components and related content.
3rd-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour A 60-foot-radius sphere of daylight spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you choose a …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: : V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour You touch a creature and bestow one of the following effects upon it. It gains that effect until the spell ends. Bear’s Endurance. …
5th-Circle Divine (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must …
1st-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a handful of berries) Duration: Instantaneous You transform up to ten berries in your hand, infusing them with magic for up to 24 hours. A creature can use its action to eat one berry. Eating a berry …
1st-Circle Wyrd (Evocation) Range: 60 feet Components: V, S Duration: Instantaneous You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a DEX save. It takes 2d10 fire damage on a failed save, or half as much damage on a …
1st-Circle Arcane (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its DEX …
2nd-Circle Arcane and Wyrd (Illusion) Range: Self Components: V, S Duration: 1 minute Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your …
3rd-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (diamonds worth 300 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has died within the last minute. That creature returns to life with 1 HP. This spell can’t return to life …
1st-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Roll 8d8; the result is how many hit points of creatures this spell …
5th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 10 minutes You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can …