Spells with Somatic components and related content.
5th-Circle Divine (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must …
Arcane and Wyrd Cantrip (Necromancy) Casting Time: 1 action Range: 120 feet Components: V, S Duration: 1 round You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On …
2nd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a Medium or smaller creature that you can see within range. The target must succeed on a WIS save or …
2nd-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 bonus action Range: Touch Components: V, S Duration: Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. At Higher Circles. When …
2nd-Circle Primordial (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and sprig of spruce) Duration: Concentration, up to 1 hour A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a CON …
2nd-Circle Divine and Wyrd (Evocation) Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Instantaneous You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The weapon can take any form you choose. When you cast the …
3rd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a …
5th-Circle Arcane and Divine Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp such as a crystal ball, a silver mirror, or a font filled with holy water) Duration: Concentration, up to 10 minutes You can see and hear a …