Spells with Somatic components and related content.
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: Self (15-foot cone) Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Duration: 1 round A dazzling array of flashing, colored light springs from your hand. Roll 8d10 and total the result. This total …
Arcane, Primordial, and Wyrd Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs …
2nd-Circle Arcane (Evocation) Range: Self Components: V, S, M (a leaf of sumac) Duration: Concentration, up to 10 minutes You evoke an elemental blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of …
6th-Circle Divine (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of lime, water, and earth) Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the …
8th-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You attempt to beguile any creature that you can see within range. This spell has no effect on creatures immune to the charmed condition. The target must succeed on …
3rd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet (30-foot-radius sphere) Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains …
4th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target …
3rd-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be …
1st-Circle Arcane (Abjuration) Casting Time: 1 reaction, when you are hit by an attack or targeted by the Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, …