Abjuration spells and rituals, as well as related content.
5th-Circle Divine and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes) Duration: Instantaneous You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by …
4th-Circle Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth 100 gp, which the spell consumes) Duration: Concentration, up to 1 hour This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has …
9th-Circle Arcane and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target and a special component that varies according to the version of the spell you choose worth at least 500 gp …
8th-Circle Divine (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point …
1st-Circle Arcane (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a piece of cured leather) Duration: 8 hours You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its DEX …
5th-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 hour Range: 60 feet Duration: 24 hours You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend into your service. The creature must be within range for the entire casting of the spell. Typically, the creature is …
8th-Circle Arcane (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: 24 hours Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils …