Abjuration spells and rituals, as well as related content.
7th-Circle Arcane Ritual (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a harmful glyph either …
3rd-Circle Arcane and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes) Duration: 8 hours For the duration, you hide a target that you touch from divination magic. The target can …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by …
2nd-Circle Primordial (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and sprig of spruce) Duration: Concentration, up to 1 hour A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each …
5th-Circle Divine and Primordial (Abjuration) Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you. It remains centered on you, hedging out creatures other than Undead and Constructs. The barrier lasts for …
8th-Circle Arcane (Abjuration) Range: Self (10-foot-radius sphere) Components: V, S, M (powdered iron or iron filings) Duration: Concentration, up to 1 hour A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned …
3rd-Circle Arcane, Divine, and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour For the duration, one willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
4th-Circle Arcane, Divine, and Wyrd (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute You attempt to send one creature that you can see within range to another plane of existence. The target must succeed …
1st-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: Aberrations, Celestials, …
3rd-Circle Divine (Abjuration) Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: Concentration, up to 1 minute This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on WIS saves and death saves, and regains the maximum …