Abjuration spells and rituals, as well as related content.
6th-Circle Divine Ritual (Abjuration) Casting Time: 10 minutes Range: Touch Components: V, S, M (a sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp) Duration: 1 day You create a ward against magical travel that protects up to 40,000 square feet of floor space to …
3rd-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Components: V, S Duration: Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd circle or lower on the target ends. For each spell of 4th circle or higher on the target, make an ability check using …
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 30 feet Components: V, S, M (a small silver mirror) Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first …
3rd-Circle Arcane Ritual (Abjuration) Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such …
4th-Circle Arcane and Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour You touch a willing creature. For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical …
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 60 feet Components: V, S, M (a small parchment with a bit of holy text written on it) Duration: Concentration, up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 …
6th-Circle Arcane Ritual (Abjuration) Casting Time: 10 minutes Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, and a silver rod worth at least 10 gp) Duration: 24 hours You create a ward that protects up to 2,500 square feet of floor space …
6th-Circle Arcane (Abjuration) Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the …
1st-Circle Arcane (Abjuration) Casting Time: 1 reaction, when you are hit by an attack or targeted by the Range: Self Components: V, S Duration: 1 round An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, …
5th-Circle Divine Ritual (Abjuration) Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a …