Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
2nd-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 bonus action Range: Touch Components: V, S Duration: Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. At Higher Circles. When …
2nd-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
2nd-Circle Arcane and Wyrd (Conjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a length of rope up to 60 feet long) Duration: 1 hour You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air …
1st-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical slumber. Roll 8d8; the result is how many hit points of creatures this spell …
8th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 150 feet (60-foot-radius sphere) Components: V, S, M (fire and a piece of sunstone) Duration: Instantaneous Brilliant sunlight flashes in a 60-foot-radius sphere centered on a point you choose within range. Each creature in that light must make a CON …
5th-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a pinch of powder made by crushing a clear gemstone) Duration: Concentration, up to 10 minutes An invisible wall of force springs into existence at a point you choose within range. The wall appears …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the creature’s skin has a rough, bark-like appearance, and its AC can’t be less than 16, regardless …
6th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl) Duration: Instantaneous A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a …
3rd-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to twenty Large or smaller creatures for 24 hours. The …
5th-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (holy water or powdered silver and iron) Duration: Concentration, up to 1 minute Shimmering energy surrounds and protects you from certain types of creatures: Celestials, Elementals, Fey, Fiends, Undead, and creatures with the Outsider tag. …