Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
6th-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a CON …
4th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a small piece of phosphorus) Duration: Concentration, up to 1 minute You create a wall of fire on a solid surface within range. You can make the wall in a line up to 60 …
4th-Circle Arcane, Divine, and Wyrd (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute You attempt to send one creature that you can see within range to another plane of existence. The target must succeed …
1st-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a creature that you can see within range. To be affected by this spell, the target must be able to understand at least one language, though it need …
3rd-Circle Arcane (Abjuration) Casting Time: 1 reaction, when you see a creature within 60 feet of you casting a spell Range: 60 feet Components: S Duration: Instantaneous You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd circle …
6th-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Components: V, S, M (a lodestone and pinch of dust) Duration: Instantaneous A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation …
6th-Circle Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a …
1st-Circle Arcane and Primordial (Conjuration) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 hour You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration …
4th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
3rd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material) Duration: Concentration, up to 1 minute You create a twisting pattern of colors that weaves through the air inside a 30-foot cube …