Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
4th-Circle Divine and Primordial (Transmutation) Casting Time: 1 action Range: 300 feet Components: V, S, M (a drop of water and a pinch of dust) Duration: Concentration, up to 10 minutes Until the spell ends, you control any freestanding water inside an area you choose that is a cube up …
1st-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Self Components: V, S Duration: 1 hour You make yourself (including your clothing, armor, weapons, and other belongings on your person) look different until the spell ends or until you use your action to dismiss it. You can seem 1 …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute This spell allows you to move at an incredible pace. When you first cast this spell, and then as a bonus action on each of your turns until the …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a wing feather from any bird) Duration: Concentration, up to 10 minutes You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target …
5th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose any creature that you can see within range. The target must succeed on a WIS save or be paralyzed for …
8th-Circle Divine (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint’s robe) Duration: Concentration, up to 1 minute Divine light washes out from you and coalesces in …
1st-Circle Arcane (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three darts that each hit a creature of your choice you can see within range. You can choose whether the darts hit the same creature or different creatures. Each dart deals 1d4 + …
5th-Circle Arcane (Illusion) Casting Time: 1 action Range: Self Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. …
3rd-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (diamonds worth 300 gp, which the spell consumes) Duration: Instantaneous You touch a creature that has died within the last minute. That creature returns to life with 1 HP. This spell can’t return to life …
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at …