7th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open …
3rd-Circle Arcane and Divine Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet This spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an …
6th-Circle Arcane and Divine Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet Components: V, S, M (one pot filled with grave dirt, one pot filled with brackish water, and one 150 gp black onyx stone for each corpse, which the spell consumes) Duration: Instantaneous You can cast this spell …
9th-Circle Arcane and Wyrd Ritual (Necromancy) Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which …
3rd-Circle Wyrd Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (an apple made of gold worth 5 gp) Duration: 1 hour A Large, quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but …
3rd-Circle Arcane Ritual (Abjuration) Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such …
6th-Circle Primordial Ritual (Divination) Casting Time: 1 minute Range: Self Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
6th-Circle Divine and Wyrd Ritual (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend …
3rd-Circle Arcane Ritual (Evocation) Casting Time: 10 minutes Range: Self (10-foot-radius dome) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius, immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. …