5th-Circle Divine Ritual (Abjuration) Casting Time: 24 hours Range: Touch Components: V, S, M (herbs, oils, and incense worth at least 1,000 gp, which the spell consumes) Duration: Until dispelled You touch a point and infuse an area around it with holy (or unholy) power. The area can have a …
7th-Circle Arcane Ritual (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes) Duration: Until dispelled or triggered When you cast this spell, you inscribe a harmful glyph either …
2nd-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self (1 mile) Components: V, S, M (a figurine of a bloodhound worth at least 25 gp, which the spell consumes) Duration: Concentration, up to 10 minutes Describe or name a particular kind of object (such as …
2nd-Circle Primordial Ritual (Enchantment) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours Choose a Tiny Beast you can see within range, such as a squirrel, blue jay, or bat. Specify a location, which you must have visited, and a recipient …
5th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s …
8th-Circle Arcane Ritual (Necromancy) Casting Time: 1 hour Components: V, S, M (a diamond worth at least 1,000 gp; at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes; and a vessel worth at least 2,000 gp that has a sealable …