Undead are creatures that have previously died and been brought to a state of nightmarish undeath through necromantic magic, curses, or divine intervention.
CR 2 Tiny Undead Armor Class 17 (Ephemeral) Hit Points 31 Speed 0 ft., fly 50 ft. Perception 13 Stealth 14Immune lightning | grappled, paralyzed, prone, restrained, unconscious | Undead Resilience Sensesdarkvision 120 ft. Languages the languages it knew in life STR DEX CON INT WIS CHA -5 +4 +0 …
CR 21 Medium Undead Armor Class 17 (natural armor) Hit Points 314 Speed 30 ft. Perception 19 Stealth 13ResistantIf the lich fails a save, it can choose to succeed instead. Immune bludgeoning, piercing, and slashing damage from nonmagical attacks | charmed, frightened, paralyzed | Undead Resilience Sensestruesight 120 ft. Languages …
CR 5 Medium Undead Armor Class 14 Hit Points 85 Speed 0 ft., fly 60 ft. Perception 12 Stealth 17Immune necrotic | charmed, grappled, paralyzed, petrified, prone, restrained | Undead Resilience Sensesdarkvision 60 ft. Languages the languages it knew in life STR DEX CON INT WIS CHA -2 +4 +3 …
CR 15 Medium Undead Armor Class 17 (natural armor) Hit Points 270 Speed 20 ft. Perception 19 Stealth 10ResistantIf the mummy lord fails a save, it can choose to succeed instead. Immune necrotic; bludgeoning, piercing, and slashing damage from nonmagical attacks | charmed, frightened, paralyzed | Undead Resilience Sensesdarkvision 60 …
CR 3 Medium Undead Armor Class 13 (natural armor) Hit Points 80 Speed 20 ft. Perception 12 Stealth 9Immune necrotic | charmed, frightened, paralyzed | Undead Resilience Sensesdarkvision 60 ft. Languages the languages it knew in life STR DEX CON INT WIS CHA +3 -1 +3 -2 +2 +1 Undead …
CR 1/2 Medium Undead Armor Class 12 Hit Points 17 Speed 40 ft., climb 20 ft. Perception 10 Stealth 14Immune necrotic | frightened, grappled, paralyzed, petrified, prone, restrained | Undead Resilience Sensesdarkvision 60 ft. Languages understands the languages it knew in life but can’t speak STR DEX CON INT WIS …