Magic items of Uncommon rarity.
Potion, Uncommon, 200 gp When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails …
Potion, Uncommon, 10 gp When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Damage Resistance Type d10 Damage Type d10 Damage Type 1 Acid 6 Necrotic 2 Cold 7 Poison …
Potion, Uncommon, 200 gp You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Wondrous Item, Uncommon, 100 gp Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for …
Wondrous Item, Uncommon, 2,500 gp While wearing this helm, you can use an action to cast the comprehend languages spell from it.
Wand, Uncommon, 550 gp This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains …
Weapon (Any Ammunition), Rarity Varies, Price Varies You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it successfully hits a target, the ammunition becomes a nonmagical piece of ammunition. Magic Ammunition Rarity …
Wondrous Item, Uncommon, 250 gp This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where …
Wondrous Item, Uncommon, 3,000 gp(Requires Attunement) While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you …
Wondrous Item, Uncommon, 100 gp This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. …