Magic items of Uncommon rarity.
Wand, Uncommon, 3,000 gp(Requires Attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you …
Wondrous Item, Uncommon, 4,000 gp(Requires Attunement) While carrying this amulet, you are hidden from divination magic. You can’t be targeted by spells from the divination school or perceived through magical scrying sensors.
Wondrous Item, Uncommon, 100 gp Found in a small container, this powder resembles very fine sand. It appears to be dust of disappearance, and an identify spell reveals it to be such. There is enough of it for one use. When you use an action to throw a handful of …
Rod, Uncommon, 1,000 gp This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, …
Ring, Uncommon, 4,500 gp(Requires Attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Weapon (Any), Rarity Varies, Price Varies You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. Weapon Rarity Bonus Rarity Price +1 Uncommon 1,000 gp + weapon base cost +2 Rare 5,000 gp + weapon base cost +3 …
Wondrous Item, Uncommon, 1,000 gp This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, …
Wondrous Item, Uncommon, 2,000 gp Each of this quiver’s three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to …
Weapon (Javelin), Uncommon, 2,000 gp This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends from you to a target within 120 feet. Each creature in the line excluding you …
Ring, Uncommon, 1,500 gp(Requires Attunement) While wearing this ring, you can cast the jump spell from it as a bonus action. You can target only yourself with it.