Magic items of Uncommon rarity.
Potion, Uncommon, 100 gp When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on STR (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone.
Weapon (Trident), Uncommon, 2,040 gp(Trident) This trident is a magic weapon. It has 3 charges and regains 1d3 expended charges daily at dawn. While you carry it, you can use an action and expend 1 charge to cast dominate (save DC 15) from it on a Beast that has an …
Wondrous Item, Uncommon, 1,000 gp While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Wondrous Item, Uncommon, 1,500 gp(Requires Attunement) While wearing this hat, you can use an action to cast the disguise self spell from it. The spell ends if the hat is removed.
Wand, Uncommon, 1,000 gp This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn.
Wondrous Item, Uncommon, 4,000 gp This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out …
Wondrous Item, Uncommon, 1,500 gp (Requires Attunement)<(Requires Attunement) Your INT score is 19 while you wear this headband. It has no effect on you if your INT is already 19 or higher.
Wand, Uncommon, 2,500 gp This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-circle version of the spell. You can increase the spell slot …