Rod, Very Rare, 100,000 gp While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. …
Staff, Rare, 15,300 gp (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the …
Wand, Rare, 10,900 gp(Requires Attunement by a Spellcaster) This wand has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, it crumbles into ashes and is destroyed. The wand has the following additional properties: …
Wondrous Item, Rare, 8,000 gp(Requires Attunement) Your CON score is 19 while you carry this amulet. It has no effect on you if your CON is already 19 or higher.
Wondrous Item, Uncommon, 1,000 gp While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on DEX (Stealth) checks that rely on moving silently.
Wondrous Item, Uncommon, 3,000 gp While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Weapon (Any Sword), Rare, 8,000 gp You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the target takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any …
Weapon (Any Sword), Very Rare, (Requires Attunement)<(Any Sword) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
Wondrous Item, Rare, 8,000 gp You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible to 600 feet. Each creature in the cone must make a DC 15 CON save. On a …
Wondrous Item, Very Rare, 30,000 gp These handwritten books contain exercises and insights into improving your ability scores. Their words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying a book’s contents and practicing its guidelines, one of your ability scores …