Wondrous Item, Rare, 8,000 gp(Requires Attunement) While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The …
Weapon (Any Ammunition), Rarity Varies, Price Varies You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it successfully hits a target, the ammunition becomes a nonmagical piece of ammunition. Magic Ammunition Rarity …
Weapon (Any Axe), Rare, 5,000 gp(Any Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and …
Wondrous Item, Rare, 3,000 gp This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a …
Armor (Scale Mail), Very Rare, 60,000 gp(Scale Mail) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them. Other times, hunters skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly …
Wondrous Item, Uncommon, 1,000 gp This scaly, clawed flute has a musky smell, and it releases a predatory, screeching roar with reptilian overtones when blown. You must have proficiency with instruments (woodwinds) to use this flute. You can use an action to play the flute and conjure dinosaurs. This works …
Weapon (Any Sword), Legendary, 200,000 gp(Any Sword) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, the target takes an extra 2d10 radiant damage. While you wield this sword, it creates an aura in …
Wondrous Item, Very Rare, Price Varies This tome contains information and incantations necessary to make a particular type of creature with the Golem tag. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-circle spell …
Wondrous Item, Uncommon, 2,200 gp You must have proficiency with instruments (woodwinds) to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must …
Ring, Legendary, 100,000 gp(Requires Attunement) While wearing this ring, you have advantage on saves against any spell that targets only you. In addition, if you roll a 20 for the save and the spell is 7th circle or lower, the spell has no effect on you and instead targets the …