Wondrous Item, Very Rare, 60,000 gp(Requires Attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the illusion ceases to function …
Wondrous Item, Uncommon, 250 gp This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where …
Wondrous Item, Uncommon, 200 gp This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects: When all of the gem’s charges are expended, the gem becomes a nonmagical jewel worth 50 …
Wondrous Item (Any Piercing Ammunition), Common, 10 gp These arrowheads are made from hollowed antler and emit a shrill whistle while airborne. A successful attack made with a howling arrow deals only half damage, but the target must succeed on a DC 11 CON save or be deafened until the …
Wondrous Item, Uncommon, 31,000 gp(Requires Attunement) This medallion has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. The medallion regains 1d3 expended charges daily at dawn.
Potion, Rare, 200 gp When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.
Ring, Rare, 4,000 gp This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 charge to cast one of the following spells:
Ring, Rare, 4,400 gp(Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature or object that isn’t being carried …
Weapon (Scimitar), Very Rare, 60,000 gp(Scimitar) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Staff, Rare, 15,300 gp(Requires Attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While carrying it, you have a +2 bonus to spell attack rolls. The staff has 10 charges. The staff has …