Wondrous Item, Rare, 14,500 gp This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. While incense is burning in this censer, you can use an action to speak the censer’s command word and summon an air elemental, as if you had cast the conjure …
Wondrous Item, Rare, 8,000 gp You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of …
Weapon (Any Sword), Rare, 5,000 gp + base weapon cost(Requires Attunement)(Any Sword) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. The flames are harmless to you and the weapon. These flames shed bright light in a 40-foot radius …
Wondrous Item, Rare, 40,000 gp(Requires Attunement) This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn.
Wondrous Item, Rare, 8,000 gp(Requires Attunement) You have advantage on saves against spells while you wear this cloak.
Wondrous Item, Uncommon, 500 gp(Requires Attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, when you roll a hit die to regain hit points, double the number of hit points it restores.
Ring, Rare, 10,500 gp(Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 circles’ worth of spells at a time. When found, it contains 1d6 – 1 circles of stored spells chosen by the GM. Any …
Rod, Rare, 11,500 gp(Requires Attunement) You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. Each target must succeed on a DC 15 WIS save or be charmed by you for 8 hours. …
Staff, Very Rare, 66,000 gp(Requires Attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its …
Weapon (Any Sword That Deals Slashing Damage), Legendary, 50,000 gp(Any Sword That Deals Slashing Damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head …