Transmutation spells and rituals, as well as related content.
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Until the spell ends, the creature’s skin has a rough, bark-like appearance, and its AC can’t be less than 16, regardless …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the …
6th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (fire and rainwater) Duration: 8 hours You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a …
3rd-Circle Arcane and Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and …
4th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, …
7th-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 100 feet Components: V, S, M (a lodestone and iron filings) Duration: Concentration, up to 1 minute This spell reverses gravity in a 50-foot-radius, 100-foot-high cylinder centered on a point within range. All creatures and objects that aren’t somehow anchored …
7th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 1 minute Range: Touch Components: V, S, M (a prayer wheel or an intact sleeve of snakeskin and holy water) Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For …
4th-Circle Divine and Primordial (Transmutation) Casting Time: 1 action Range: 300 feet Components: V, S, M (a drop of water and a pinch of dust) Duration: Concentration, up to 10 minutes Until the spell ends, you control any freestanding water inside an area you choose that is a cube up …
8th-Circle Arcane and Divine (Transmutation) Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 1 hour Until the spell ends, when you make a CHA ability check or save, you can replace the number you roll with a 15. In addition, no matter what you say, magic …
7th-Circle Arcane and Divine (Transmutation) Casting Time: 1 action Range: Touch Duration: Until dispelled By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can’t be …