Necromancy spells and rituals, as well as related content.
6th-Circle Wyrd Ritual (Necromancy) Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, or ornamental container worth at least 500 gp) Duration: Until dispelled Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material …
1st-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Circles. When you cast this spell using a spell slot of 2nd …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet (30-foot-radius sphere) Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains …
5th-Circle Divine Ritual (Necromancy) Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth at least 500 gp, which the spell consumes) Duration: Instantaneous You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature’s …
9th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 HP, divided as you choose among any number of creatures that you can see within …
3rd-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute You touch a creature, and that creature must succeed on a WIS save or become cursed for the duration of the spell. When you cast this spell, choose the nature …
3rd-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no …
4th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a CON save. It takes 8d8 necrotic damage …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute A beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals …
2nd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 30 feet Components: V Duration: 1 minute You can blind or deafen a foe. Choose one creature that you can see within range to make a CON save. If it fails, the target is either blinded or deafened (your …