Evocation spells and rituals, as well as related content.
Arcane, Primordial, and Wyrd Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 300 feet (60-foot-radius sphere) Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a CON …
2nd-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. …
1st-Circle Divine and Wyrd (Evocation) Range: 120 feet Components: V, S Duration: 1 round A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made …
Arcane and Primordial Cantrip (Evocation) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous Lightning springs from your hand to deliver a shock to a creature you touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing …
3rd-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour A 60-foot-radius sphere of daylight spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you choose a …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. …
2nd-Circle Divine and Wyrd (Evocation) Casting Time: 1 bonus action Range: 60 feet Components: V, S Duration: Instantaneous You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. The weapon can take any form you choose. When you cast the …
7th-Circle Arcane (Evocation) Casting Time: 1 action Range: 150 feet (20-foot-radius sphere) Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range …