Evocation spells and rituals, as well as related content.
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy within the spell’s range. You can make a straight wall up to 100 feet long, 20 feet high, …
Arcane Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Duration: Instantaneous You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites …
2nd-Circle Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar) Duration: Concentration, up to 1 minute A silvery beam of pale, dim light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point …
6th-Circle Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a handful of thorns) Duration: Concentration, up to 10 minutes You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the …
2nd-Circle Divine (Evocation) Range: Self Components: V Duration: Concentration, up to 1 minute The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes …
7th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S Duration: Instantaneous A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange …
3rd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a tiny fan and a feather) Duration: Concentration, up to 1 minute A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up …
1st-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (15-foot cone) Components: V, S Duration: Instantaneous A thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a DEX save. A creature takes 3d6 fire damage on a failed save, …
3rd-Circle Arcane (Evocation) Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of …
Arcane Cantrip (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 …