Evocation spells and rituals, as well as related content.
3rd-Circle Arcane Ritual (Evocation) Casting Time: 10 minutes Range: Self (10-foot-radius dome) Components: V, S, M (a small crystal bead) Duration: 8 hours A 10-foot-radius, immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. …
6th-Circle Arcane (Evocation) Casting Time: : 1 action Range: 150 feet Components: V, S, M (a bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins) Duration: Instantaneous You create a bolt of lightning that arcs toward a target of your choice that you …
5th-Circle Divine (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of sulfur) Duration: Instantaneous A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must …
4th-Circle Arcane (Evocation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) Duration: Concentration, up to 1 minute A sphere of shimmering force encloses a creature or object of Large size or smaller within …
5th-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a CON save. A creature takes 8d8 cold …
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron) Duration: Concentration, up to 1 minute A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within …
Divine Cantrip (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Flame-like radiance descends on a creature that you can see within range. The target must succeed on a DEX save or take 1d8 radiant damage. The target gains no benefit from cover for this save. The spell’s …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration: Until dispelled A flame equivalent in brightness to a torch springs from an object that you touch. The effect looks like a regular flame, but it creates …
7th-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 100 feet Components: V, S, M (ruby dust worth at least 1,500 gp) An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a …
2nd-Circle Arcane (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each ray. On a hit, the target …