9th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 HP or fewer, it dies. Otherwise, the …
9th-Circle Divine (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that completely heals one creature you can see within range. The creature is restored to maximum hit points. In addition, any charmed, frightened, paralyzed, or stunned conditions affecting the target …
8th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dazed. If the target has 150 HP or fewer, it is stunned. …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: 7 days Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice selected from the options below. At the end of …
2nd-Circle Divine (Necromancy) Casting Time: 1 action Range: Touch Components: V, S, M (a pinch of salt and one copper piece placed on each of the corpse’s eyes, which must remain there for the duration) Duration: 10 days You touch a corpse or other remains. For the duration, the target …
5th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet (30-foot-radius sphere) Components: V, S Duration: Instantaneous A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains …
Divine Cantrip (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Flame-like radiance descends on a creature that you can see within range. The target must succeed on a DEX save or take 1d8 radiant damage. The target gains no benefit from cover for this save. The spell’s …
6th-Circle Arcane, Divine, and Wyrd (Divination) Casting Time: 1 action Range: Touch Components: V, S, M (ointment made from powdered mushrooms and saffron worth 25 gp, which the spell consumes) Duration: 1 hour You touch a willing creature to grant it the ability to see things as they actually are. …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by …
4th-Circle Divine and Primordial (Transmutation) Casting Time: 1 action Range: 300 feet Components: V, S, M (a drop of water and a pinch of dust) Duration: Concentration, up to 10 minutes Until the spell ends, you control any freestanding water inside an area you choose that is a cube up …