1st-Circle Divine and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of blood) Duration: Concentration, up to 1 minute Up to three creatures of your choice that you can see within range must succeed on a CHA save or become cursed. When a …
1st-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. At Higher Circles. When you cast this …
5th-Circle Divine and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (diamond dust worth at least 100 gp, which the spell consumes) Duration: Instantaneous You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by …
Arcane and Divine Cantrip (Transmutation) Range: Touch Components: V, S, M (two lodestones) Duration: Instantaneous This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as …
3rd-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a message of twenty-five words or fewer to a creature with whom you are familiar. Regardless of INT and language, the creature …
6th-Circle Divine (Conjuration) Casting Time: 1 action Range: 5 feet Components: V Duration: Instantaneous You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and creatures that teleport with you appear in an unoccupied space nearest to the spot you …
4th-Circle Arcane, Divine, and Wyrd (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (an item distasteful to the target) Duration: Concentration, up to 1 minute You attempt to send one creature that you can see within range to another plane of existence. The target must succeed …
3rd-Circle Divine and Primordial (Evocation) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 1 hour A 60-foot-radius sphere of daylight spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you choose a …
4th-Circle Divine (Conjuration) Casting Time: 1 action Range: 30 feet Components: V Duration: 8 hours A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming …
7th-Circle Divine and Wyrd (Conjuration) Range: Touch Components: V, S, M (a forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) Duration: Instantaneous You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. …