8th-Circle Arcane and Divine (Transmutation) Casting Time: 1 action Range: Self Components: V Duration: Concentration, up to 1 hour Until the spell ends, when you make a CHA ability check or save, you can replace the number you roll with a 15. In addition, no matter what you say, magic …
9th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous A flood of healing energy flows from you into injured creatures around you. You restore up to 700 HP, divided as you choose among any number of creatures that you can see within …
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 30 feet Components: V, S, M (a small silver mirror) Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first …
3rd-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a …
5th-Circle Divine and Primordial (Abjuration) Range: Self (10-foot radius) Components: V, S Duration: Concentration, up to 1 hour A shimmering barrier extends out from you in a 10-foot radius and moves with you. It remains centered on you, hedging out creatures other than Undead and Constructs. The barrier lasts for …
3rd-Circle Divine and Primordial (Conjuration) Casting Time: 1 action Range: 30 feet Components: V, S Duration: Instantaneous You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to twenty Large or smaller creatures for 24 hours. The …
5th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 90 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose any creature that you can see within range. The target must succeed on a WIS save or be paralyzed for …
3rd-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no …
2nd-Circle Arcane, Divine, and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of talc and a small sprinkling of powdered silver) Duration: 1 hour For the duration, you see invisible creatures and objects as if they were visible, and you can see into the …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection …