9th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 HP or fewer, it dies. Otherwise, the …
8th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dazed. If the target has 150 HP or fewer, it is stunned. …
Arcane Cantrip (Transmutation) Casting Time: 1 action Range: 10 feet Components: V, S Duration: Up to 1 hour This spell is a minor trick that novice spellcasters use for practice. You create one of the following magical effects within range: If you cast this spell multiple times, you can have …
7th-Circle Arcane (Evocation) Casting Time: 1 action Range: Self (60-foot cone) Components: V, S Duration: Instantaneous Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a DEX save. For …
9th-Circle Arcane (Abjuration) Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes A shimmering, multicolored plane of light forms a vertical, opaque wall (up to 90 feet long, 30 feet high, and 1 inch thick) centered on a point you can see within range. Alternatively, you …
6th-Circle Arcane (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of fleece and jade worth at least 25 gp) Duration: Until dispelled You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition …
6th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Range: 150 feet Components: V, S, M (the powder of a crushed black pearl) Duration: Instantaneous A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range. Each creature in that area must make a …
1st-Circle Arcane and Wyrd (Divination) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint …
7th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Components: V, S Duration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a CON save. It takes 7d8 + 30 necrotic damage on a failed …
1st-Circle Arcane (Conjuration) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of pork rind or butter) Duration: 1 minute Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the …