1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute This spell allows you to move at an incredible pace. When you first cast this spell, and then as a bonus action on each of your turns until the …
1st-Circle Arcane (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three darts that each hit a creature of your choice you can see within range. You can choose whether the darts hit the same creature or different creatures. Each dart deals 1d4 + …
1st-Circle Primordial (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a morsel of food) Duration: 24 hours This spell lets you convince an animal that you mean it no harm. Choose a Beast or creature with the Animal tag that you can see within range. It …
1st-Circle Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in …
1st-Circle Divine and Wyrd (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (holy water or powdered silver and iron, which the spell consumes) Duration: Concentration, up to 10 minutes Until the spell ends, one willing creature you touch is protected against certain types of creatures: Aberrations, Celestials, …
1st-Circle Divine and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of blood) Duration: Concentration, up to 1 minute Up to three creatures of your choice that you can see within range must succeed on a CHA save or become cursed. When a …
1st-Circle Arcane (Necromancy) Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour You bolster yourself with a touch of the same necromantic powers used to preserve the dead. You gain 1d4 + 4 temporary hit points for the …
1st-Circle Divine (Abjuration) Casting Time: 1 bonus action Range: 30 feet Components: V, S, M (a small silver mirror) Duration: 1 minute You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first …
1st-Circle Divine (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your choice within range. When a target makes an attack roll or a save before the spell ends, …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 reaction, when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent …