2nd-Circle Divine Ritual (Necromancy) Casting Time: 10 minutes Range: 30 feet Duration: Instantaneous Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on Constructs or Undead. Once you cast …
4th-Circle Arcane and Divine Ritual (Abjuration) Casting Time: 10 minutes Range: 120 feet Components: V, S, M (a thin sheet of lead, a piece of opaque glass, a wad of cloth, and powdered chrysolite) Duration: 24 hours You make an area within range magically secure. The area is a cube …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point …
3rd-Circle Arcane and Divine Ritual (Necromancy) Casting Time: 1 minute Range: 10 feet This spell creates an Undead servant. Choose a pile of bones or a corpse of a Medium or Small Humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an …
6th-Circle Divine and Wyrd Ritual (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend …
8th-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Enchantment) Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect) Duration: 10 days This spell attracts or repels creatures of …
5th-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 hour Range: 60 feet Duration: 24 hours You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend into your service. The creature must be within range for the entire casting of the spell. Typically, the creature is …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Divination) Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range …
8th-Circle Divine and Primordial Ritual (Transmutation) Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You …