Magic items of Uncommon rarity.
Wondrous Item, Uncommon, 3,000 gp While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Wondrous Item, Uncommon, 2,000 gp(Requires Attunement) These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you’re wearing them, and you have a free hand, you can use your reaction to reduce the damage by 1d10 + your DEX …
Wondrous Item, Uncommon, 2,200 gp You must have proficiency with instruments (woodwinds) to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must …
Staff, Uncommon, 2,000 gp(Requires Attunement by a Cleric, Druid, or Wizard) You can use an action to speak this staff’s command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative …
Wondrous Item, Uncommon, 4,000 gp(Requires Attunement) While you wear this cloak with its hood up, WIS (Perception) checks made to see you have disadvantage, and you have advantage on DEX (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires …
Wondrous Item, Uncommon, 1,000 gp(Requires Attunement) While wearing these gloves, climbing and swimming don’t cost you extra movement, and you gain a +5 bonus to STR (Athletics) checks made to climb or swim.
Potion, Uncommon, 50 gp When you drink this potion, animals tend to be friendly to you for 1 hour. For the duration, you can use an action to cast the animal friendship spell (save DC 13) at any time. Agitating this muddy liquid brings little bits into view: a fish …
Wondrous Item, Uncommon, 2,000 gp(Requires Attunement) While carrying this polished agate, you gain a +1 bonus to ability checks and saves.
Wondrous Item, Uncommon, 2,000 gp(Requires Attunement) You gain a +1 bonus to AC and saves while you wear this cloak.
Wondrous Item, Uncommon, 1,000 gp While wearing these goggles, you have darkvision to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.