Manufactured weapons such as swords and spears.
Weapon (Any), Very Rare, 1,500 gp + base weapon cost When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon’s type to the target.
Weapon (Any Axe or Sword), Rare, 1,500 gp + base item cost You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use it to hit a creature with the Giant type, the creature takes an extra 2d6 damage of the weapon’s type …
Weapon (Any Sword That Deals Slashing Damage), Legendary, 50,000 gp(Any Sword That Deals Slashing Damage) You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage. When you attack a creature that has at least one head …
Weapon (Any Sword), Legendary, 200,000 gp(Any Sword) You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, the target takes an extra 2d10 radiant damage. While you wield this sword, it creates an aura in …
Weapon (Any), Rarity Varies, Price Varies You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon’s rarity. Weapon Rarity Bonus Rarity Price +1 Uncommon 1,000 gp + weapon base cost +2 Rare 5,000 gp + weapon base cost +3 …
Weapon (Javelin), Uncommon, 2,000 gp This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends from you to a target within 120 feet. Each creature in the line excluding you …
Weapon (Any Sword), Legendary, Priceless(Any Sword) You gain a +1 bonus to attack and damage rolls made with this magic weapon. While carried, you also gain a +1 bonus to saves. Luck. While you carry this sword, you can call on its luck (no action required) to reroll one attack …
Weapon (Mace), Rare, 8,000 gp(Mace) When you hit a Fiend or Undead with this magic weapon, the target takes an extra 2d6 radiant damage. If the target has 25 HP or fewer after taking this damage, it must succeed on a DC 15 WIS save or be destroyed. On a …