Manufactured weapons such as swords and spears.
Weapon (Longsword), Rare, 8,000 gp(Longsword) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the Finesse property. …
Weapon (Any Sword), Legendary, 100,000 gp(Any Sword) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with this sword on each of your turns, you can transfer some or all of the sword’s bonus to your AC, instead of …
Weapon (Any Sword), Rare, 8,000 gp(Any Sword) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a Construct or an Undead. You gain temporary HP equal to the extra …
Weapon (Any Sword), Rare, 8,000 gp You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with this weapon, the target takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any …
Weapon (Any Sword That Deals Slashing Damage), Very Rare, 60,000 gp(Any Sword That Deals Slashing Damage) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. When you attack a creature with this weapon and roll a 20 on the attack …
Weapon (Warhammer), Very Rare, 30,000 gp(Warhammer) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, …
Weapon (Any Sword), Rare, 8,000 gp(Any Sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can …
Weapon (Any Sword), Rare, 5,000 gp + base weapon cost(Requires Attunement)(Any Sword) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. The flames are harmless to you and the weapon. These flames shed bright light in a 40-foot radius …
Weapon (Trident), Uncommon, 2,040 gp(Trident) This trident is a magic weapon. It has 3 charges and regains 1d3 expended charges daily at dawn. While you carry it, you can use an action and expend 1 charge to cast dominate (save DC 15) from it on a Beast that has an …
Weapon (Any Sword), Very Rare, (Requires Attunement)<(Any Sword) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.