9th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 HP or fewer, it dies. Otherwise, the …
8th-Circle Arcane, Divine, and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V Duration: Instantaneous You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dazed. If the target has 150 HP or fewer, it is stunned. …
Arcane, Primordial, and Wyrd Cantrip (Evocation) Casting Time: 1 action Range: 120 feet Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Duration: Concentration, up to 1 minute You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs …
3rd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Self (30-foot cone) Components: V, S, M (a white feather or the heart of a hen) Duration: Concentration, up to 1 minute You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed …
2nd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in tree sap) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it …
5th-Circle Arcane and Wyrd (Divination) Casting Time: 1 action Range: 30 feet Components: V, S, M (pieces of eggshell from two different kinds of creatures) You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for …
1st-Circle Divine and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V, S, M (a drop of blood) Duration: Concentration, up to 1 minute Up to three creatures of your choice that you can see within range must succeed on a CHA save or become cursed. When a …
2nd-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. …
7th-Circle Arcane, Divine, and Wyrd (Necromancy) Casting Time: 1 action Components: V, S Duration: Instantaneous You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a CON save. It takes 7d8 + 30 necrotic damage on a failed …
6th-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 minute Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be …