Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
2nd-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (60-foot line) Components: V, S, M (a legume seed) Duration: Concentration, up to 1 minute A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration. …
2nd-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in tree sap) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it …
3rd-Circle Divine (Necromancy) Casting Time: 1 bonus action Range: 60 feet Components: V Duration: Instantaneous As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no …
2nd-Circle Primordial (Abjuration) Casting Time: 1 action Range: Self Components: V, S, M (ashes from a burned leaf of mistletoe and sprig of spruce) Duration: Concentration, up to 1 hour A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each …
3rd-Circle Arcane, Divine, and Primordial (Abjuration) Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour For the duration, one willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
5th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 8 hours This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target …
3rd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: 10 minutes You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in …
1st-Circle Arcane and Primordial (Evocation) Casting Time: 1 action Range: Self (15-foot cube) Components: V, S Duration: Instantaneous A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a CON save. On a failed save, a creature takes 2d8 thunder …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: 30 feet Components: V, S, M (a short reed or a piece of straw) Duration: 24 hours This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected …
2nd-Circle Primordial (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 hour You magically alter your form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you …