Category: Spells
A spell is a manipulation of reality accomplished using a combination of will and energy. Every spell must have energy to fuel its effects and a spellcaster capable of controlling the flow of energy. Spells can accomplish any number of things—harm, protection, problem-solving— all guided by a caster’s imagination.
1st-Circle Primordial (Divination) Casting Time: 1 action Range: Self Components: V, S Duration: 10 minutes You gain the ability to understand and verbally communicate with Beasts and creatures with the Animal tag for the duration. The knowledge and awareness of such creatures are limited by their INT, but at minimum, …
Divine and Wyrd Cantrip (Transmutation) Casting Time: 1 action Range: 30 feet Components: V Duration: Up to 1 minute You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: If you cast this spell multiple times, you can …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection …
2nd-Circle Divine (Abjuration) Casting Time: 1 action Range: 30 feet Components: V, S, M (a tiny strip of white cloth) Duration: 8 hours Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 90 feet Components: V, S Duration: Concentration, up to 10 minutes You create a vertical wall of whirling, razor-sharp blades made of magical energy within the spell’s range. You can make a straight wall up to 100 feet long, 20 feet high, …
1st-Circle Arcane (Divination) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be …
2nd-Circle Arcane and Wyrd (Evocation) Casting Time: 1 action Range: 60 feet Components: V, M (bat fur and a drop of pitch or piece of coal) Duration: Concentration, up to 10 minutes Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. …
5th-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Duration: Concentration, up to 1 minute Choose a Medium or smaller creature that you can see within range. This spell has no effect on creatures immune to the charmed condition. The target must succeed on a WIS save …
1st-Circle Arcane and Primordial (Transmutation) Casting Time: 1 reaction, when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent …
3rd-Circle Arcane and Primordial (Transmutation) Casting Time: 1 action Range: Touch Components: V, S, M (a bit of gauze and a wisp of smoke) Duration: Concentration, up to 1 hour You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the …