6th-Circle Wyrd (Transmutation) Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a …
6th-Circle Divine (Conjuration) Casting Time: 1 action Range: 5 feet Components: V Duration: Instantaneous You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and creatures that teleport with you appear in an unoccupied space nearest to the spot you …
6th-Circle Divine (Transmutation) Casting Time: 1 action Range: 60 feet Components: V, S, M (a pinch of lime, water, and earth) Duration: Concentration, up to 1 minute You attempt to turn one creature that you can see within range into stone. If the target’s body is made of flesh, the …
6th-Circle Arcane (Evocation) Casting Time: 1 action Range: 300 feet (60-foot-radius sphere) Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within …
6th-Circle Arcane (Abjuration) Casting Time: 1 action Range: Self (10-foot radius) Components: V, S, M (a glass or crystal bead that shatters when the spell ends) Duration: Concentration, up to 1 minute An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the …
6th-Circle Divine and Wyrd (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous You unleash a virulent disease on a creature that you can see within range. The target must make a CON save. On a failure, it takes 14d6 necrotic damage, or half as much …
6th-Circle Divine and Primordial (Necromancy) Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 HP. This spell also ends blindness, deafness, and any diseases …
6th-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 30 feet Components: V Duration: Concentration, up to 1 minute Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can’t be …
6th-Circle Arcane and Wyrd (Enchantment) Casting Time: 1 action Range: 60 feet Components: V, M (a snake’s tongue and either a bit of honeycomb or a drop of sweet oil) Duration: 24 hours You suggest a course of activity (limited to a sentence or two) and magically influence up to …
6th-Circle Primordial (Transmutation) Casting Time: 1 action Range: 120 feet Components: V, S, M (an iron blade and a small bag containing a mixture of soils – clay, loam, and sand) Duration: Concentration, up to 2 hours Choose an area of terrain no larger than 40 feet on a side …