7th-Circle Arcane and Wyrd Ritual (Conjuration) Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp) Duration: 24 hours You conjure an extradimensional dwelling in …
8th-Circle Arcane, Divine, Primordial, and Wyrd Ritual (Enchantment) Casting Time: 1 hour Range: 60 feet Components: V, S, M (either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect) Duration: 10 days This spell attracts or repels creatures of …
7th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open …
9th-Circle Arcane and Wyrd Ritual (Necromancy) Casting Time: 1 hour Range: 10 feet Components: V, S, M (for each creature you affect with this spell, you must provide one jacinth worth at least 1,000 gp and one ornately carved bar of silver worth at least 100 gp, all of which …
3rd-Circle Wyrd Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (an apple made of gold worth 5 gp) Duration: 1 hour A Large, quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but …
2nd-Circle Divine and Wyrd Ritual (Divination) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25 gp) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an …
6th-Circle Divine and Wyrd Ritual (Conjuration) Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a demon prince, or some other being of cosmic power. That entity sends a Celestial, an Elemental, or a Fiend …
3rd-Circle Arcane, Divine, and Wyrd Ritual (Divination) Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes You create an invisible sensor within range …
5th-Circle Arcane, Divine, and Wyrd Ritual (Abjuration) Casting Time: 1 hour Range: 60 feet Duration: 24 hours You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend into your service. The creature must be within range for the entire casting of the spell. Typically, the creature is …
5th-Circle Arcane and Wyrd Ritual (Divination) Casting Time: 10 minutes Range: Self Components: V, M (incense or a sacrificial offering appropriate for the entity contacted worth 25 gp, which the spell consumes) Duration: 1 minute You mentally contact a demigod, the spirit of a long-dead sage, or some entity from …