Magic items of Rare rarity.
Weapon (Any Sword), Rare, 8,000 gp(Any Sword) Hit points lost to this weapon’s damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can …
Wondrous Item, Rare, 8,000 gp(Requires Attunement) Your CON score is 19 while you carry this amulet. It has no effect on you if your CON is already 19 or higher.
Wondrous Item, Rare, 33,500 gp(Requires Attunement) While wearing this cloak, you have advantage on DEX (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever …
Weapon (Mace), Rare, 8,800 gp(Mace) This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 WIS save or …
Ring, Rare, 8,000 gp(Requires Attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the GM chooses or determines randomly. Ring of Resistance Damage Type d10 Damage Type Gem d10 Damage Type Gem 1 Acid Pearl 6 Necrotic Jet …
Wand, Rare, 10,900 gp(Requires Attunement by a Spellcaster) This wand has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, it crumbles into ashes and is destroyed. The wand has the following additional properties: …
Armor (Light, Medium, Heavy), Rarity Varies, Price Varies While wearing this armor, you receive the armor’s standard bonus to AC and an additional AC bonus equal to its rarity bonus. Armor Rarity Bonus Rarity Cost +1 Rare 1,500 gp + armor base cost +2 Very Rare 7,500 gp + armor …
Wondrous Item, Rare, 17,600 gp(Requires Attunement) This cube is about 1 inch across. Each face has a distinct marking that can be pressed. The cube starts with 36 charges. You can use an action to press one of the cube’s faces, expending a number of charges based on the chosen …
Wondrous Item, Rare, 8,000 gp(Requires Attunement) You have advantage on saves against spells while you wear this cloak.
Ring, Rare, 10,500 gp(Requires Attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 circles’ worth of spells at a time. When found, it contains 1d6 – 1 circles of stored spells chosen by the GM. Any …