Magical items other than weapons and armor, including boots, cloaks, rings, and other items.
Wondrous Item (Any Piercing Ammunition), Common, 10 gp These arrowheads are made from hollowed antler and emit a shrill whistle while airborne. A successful attack made with a howling arrow deals only half damage, but the target must succeed on a DC 11 CON save or be deafened until the …
Wondrous Item, Rare, 500 gp This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Wondrous Item, Legendary, 10,500 gp This tube holds milky liquid with a strong alcohol smell. You can use an action to pour its contents onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including sovereign glue.
Wondrous Item, Uncommon, 4,000 gp(Requires Attunement) While carrying this amulet, you are hidden from divination magic. You can’t be targeted by spells from the divination school or perceived through magical scrying sensors.
Wondrous Item, Uncommon, 2,000 gp(Requires Attunement) While wearing these bracers, you have proficiency with longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Wondrous Item, Rarity Varies, Price Varies(Requires Attunement) The typical crystal ball is a very rare magic item about 6 inches in diameter. While touching it, as an action, you can cast the scrying spell (save DC 17) from it. The following crystal ball variants are legendary items and have additional …
Wondrous Item, Uncommon, 2,000 gp(Requires Attunement) Your STR score is 19 while you wear these gauntlets. They have no effect on you if your STR is already 19 or higher.
Wondrous Item, Rare, 16,000 gp You can use an action to place this 1-inch metal cube on the ground and speak its command word. The cube rapidly grows into a fortress that remains until you use an action to dismiss it, which works only if the fortress is empty. The …
Wondrous Item, Uncommon, 500 gp(Requires Attunement) While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, when you roll a hit die to regain hit points, double the number of hit points it restores.
Wondrous Item, Uncommon, 3,000 gp While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn’t be used again until the next dawn. Each time it is used again before then, it has a cumulative …