Magic rings which produce various effects when worn.
Ring, Very Rare, 36,500 gp(Requires Attunement) While wearing this ring, you can cast the telekinesis spell, but you can target only objects that aren’t being worn or carried.
Ring, Rare, 4,000 gp This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 charge to cast one of the following spells:
Ring, Rare, 4,400 gp(Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature or object that isn’t being carried …
Ring, Legendary, 100,000 gp(Requires Attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate …
Ring, Legendary, 130,000 gp This ring has 3 charges. While wearing it, you can use an action to expend 1 charge to cast the wish spell from it. The ring becomes nonmagical when you use the last charge.
Ring, Rare, 4,400 gp(Requires Attunement) This ring has 3 charges and regains 1d3 expended charges daily at dawn. When you fail a DEX save while wearing it, you can use your reaction to expend 1 charge to succeed on that save instead.
Ring, Uncommon, 2,000 gp(Requires Attunement) While wearing this ring, you have resistance to cold damage. In addition, you and your equipment are unharmed by temperatures as low as -50 degrees Fahrenheit.
Ring, Uncommon, 4,500 gp(Requires Attunement) When you fall while wearing this ring, you descend 60 feet per round and take no damage from falling.
Ring, Uncommon, 3,000 gp While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Ring, Rare, 7,500 gp(Requires Attunement) While you wear this ring, difficult terrain doesn’t cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.