Magic potions which produce a variety of effects when drunk.
Potion, Rarity Varies, Price Varies When you drink this potion, your STR score changes for 1 hour. The type of Giant determines the score, as shown on the Potion of Giant Strength Type table. The potion has no effect if your STR score equals or exceeds that score. This potion’s …
Potion, Uncommon, 200 gp When you drink this potion, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion’s liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails …
Potion, Rarity Varies, Price Varies This red, glimmering potion allows you to regain hit points when you drink it. The number of hit points depends on the potion’s rarity, as detailed on the Potions of Healing Rarity table. Potions of Healing Rarity Potion of . . . Rarity HP Regained …
Potion, Rare, 350 gp For 1 hour after drinking it, you gain 10 temporary HP that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.
Potion, Very Rare, 100 gp When you drink this potion, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. This potion’s container looks empty but feels as though it holds liquid.
Potion, Rare, 100 gp When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion’s dense, purple liquid has an ovoid cloud of pink floating in it.
Potion, Uncommon, 10 gp When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Damage Resistance Type d10 Damage Type d10 Damage Type 1 Acid 6 Necrotic 2 Cold 7 Poison …
Potion, Very Rare, 200 gp When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.
Potion, Uncommon, 200 gp You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
Potion, Rare, 2,500 gp Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the …