Illusion spells and rituals, as well as related content.
1st-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 1 minute Range: Touch Components: V, S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that …
2nd-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) You implant a message within an object in range, a message that is uttered when a trigger condition is …
7th-Circle Arcane (Illusion) Casting Time: 1 action Range: 500 feet Components: V, S, M (a small replica of you made from materials worth at least 5 gp) Duration: Concentration, up to 1 day You create an illusory copy of yourself that lasts for the duration. The copy can appear at …
7th-Circle Arcane and Wyrd Ritual (Illusion) Casting Time: 10 minutes Range: Sight Components: V, S Duration: 10 days You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain’s general shape remains the same, however. Open …
5th-Circle Arcane and Wyrd (Illusion) Casting Time: 1 action Range: 30 feet Components: V, S Duration: 8 hours This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target …
3rd-Circle Wyrd Ritual (Illusion) Casting Time: 1 minute Range: 30 feet Components: V, S, M (an apple made of gold worth 5 gp) Duration: 1 hour A Large, quasi-real, horse-like creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance, but …
2nd-Circle Divine and Wyrd (Illusion) Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside …
2nd-Circle Arcane (Illusion) Casting Time: 1 action Range: Self Components: : V Duration: Concentration, up to 1 minute Your body becomes blurred, shifting and wavering to all who can see you. For the duration, creatures have disadvantage on attack rolls against you. An attacker is immune to this effect if …
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 10 minutes You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at …
1st-Circle Arcane (Illusion) Casting Time: 1 action Range: Self (15-foot cone) Components: V, S, M (a pinch of powder or sand that is colored red, yellow, and blue) Duration: 1 round A dazzling array of flashing, colored light springs from your hand. Roll 8d10 and total the result. This total …